

I've dabbled with generating bevel gears but they are surprisingly not very standardized with multiple common tooth profiles in use for various reasons, mostly to do with manufacturing methods.

Cross helical mesh (aka screw gears) as can be made with this plugin have a point contact while worm gears have a line of contact and can carry significantly more load. In the case of Herringbone or other double-helix gears, the handedness of the base gear is not as significant as it is for single helix gears - to effectively change the handedness of a Herringbone / double helix gear all you need to do is flip it over - whereas for a single helix gear it must be mirrored to change its handedness.įinally, by setting a helix angle of 0 degrees, Spur gears can be created and defined in the metric system (as opposed to the sample Spur Gear script which defines gears in the American system) with this add-in.īe sure to check out the Gear Down For What YouTube channel and on thingiverse - he is doing some amazing things with Helical Gears!Ĭorrection - screw gears, not worm gears. Using this add-in, proper Herringbone gears (such as the gears used for this add-in's thumbnail) can be created by using a Sunderland profile then mirroring the gear about one of its faces. Handedness in helical gears refers to the direction the teeth lean when the gear is placed flat on a table. Gears may be specified in either the 'Normal' or the 'Radial' system or the fixed profile Sunderland standard, any of which can be generated as either Left or Right handed. They can be meshed in parallel or crossed orientations at 90 degrees or arbitrary angles and can be generated with as little as a single tooth forming a screw gear. Helical gears resemble spur gears with the teeth at an angle.
